Airsoft guns have authentic design details of actual military, special ops and law enforcement weapons. Airsoft war gaming and close quarter battles re-create the skilled tactical maneuvers associated with opposing forces seeking to subdue the other side in the battle zone. All players must know what each gamer on his team is capable of on the battle field. Who is best suited for leading the troops in battle? Who is skilled at recognizance? What battle plan will be most effective given the terrain and enemy locations? Who has strong sniper equipment and abilities? Who will be next in command should the platoon leader get hit? All of the preparatory planning in Airsoft gaming is influenced by actual military drills implemented and refined over hundreds of years.
There are a number of rules that new Airsoft gamers need to know in order to get the most enjoyment out of each skirmish and to maintain field respect not only from your own team, but, equally as important, also from the opposing team. Airsoft is huge on the "Honor System". That means, if you are hit or, in some game rules, your gun is hit, announce it and leave the combat area. Gaming ranges and/or teams may have additional requirements for displaying that you are hit, such as placing a red cloth on a readily visible part of your person as you leave the combat area. A hit player leaving the battle zone is termed, "dead man walking." Dead man talking is a definite NOT! Once you are hit and while leaving the combat area, you are not to give information to team members as you pass by or make comments. Remember, you are a dead man walking.
Stealth advances are the tactical hallmark of a seasoned team. You cannot achieve this if you are wearing noisy clothing or clothing that is easily distinguishable in a field of natural elements. The team should choose combat gear that not only blends well in the gaming zone, but is discernable by your squad to avoid friendly fire. Each time you move your feet in successive steps you're looking at the ground to avoid dry leaves and twigs that would give your position away to the enemy. Use the terrain's natural cover to your advantage. Many times staying low to the ground will hide your position. If you're concerned about getting your gear dirty, only wear it to a costume party. It can never be over stressed that you're not an army of one. Your chances of winning the battle are greatly increased when everyone works together and maximizes the collective advantage of team play. Always have a battle strategy, even if it has to change. Battle plan changes will happen as the enemy team executes their plans to "own" you.
A few other noteworthy gems that will help you are the "Parlay" and "Bang, Bang" rules. If you and an opposing player suddenly find yourselves within each other's designated safety zone (zone distance is established during mission briefing, but generally around 25 feet), you should agree to Parlay. Parlay is an agreement that neither gamer had an upper hand; the two players will cease fire and walk away until each has re-established cover before resuming the battle and firing. If a player is successful at advancing within close range of an enemy player unnoticed (10 feet or so, to be decided at the mission briefing), the advancing player can yell, "bang, bang" rather than delivering a close range pain penalty. The enemy gamer should concede that he's been shot and not debate or fire upon the other gamer.
Remember, keep obstacles between you and the enemy. CQB and skirmishes can seriously raise the adrenalin. At times you may be forced to take bold action. Whenever possible, stop, think, observe and plan (S.T.O.P.) rather than making unscrupulous decisions that will get you or a teammate hit.
Learn as much as you can about the terrain, rules of engagement, the enemy and your team's battle plans prior to skirmishing. You'll be a much more valuable gamer if you take the time to gather this intel.